using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "BuliderItemData_SO", menuName = "Item/BuliderItemData")]
public class BuliderItemData_SO : ScriptableObject
{
    public List<BuliderItem> buliderItemList;

    public BuliderItem GetBuliderItem(int itemID)
    {
        return buliderItemList.Find(c => c.itemID == itemID);
    }
}
